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Game Programming and Design

Sample Schedule

The schedule below shows how the requirements for this degree may be met in four semesters. This schedule is an example of one of many possible schedules that might be followed by a full-time student. Many students attending FLCC who have work and/or family obligations choose a different sequence of courses and may take more than four semesters to fulfill the requirements for the degree. Similarly, students who find they need to take some preparatory coursework may plan a schedule that takes more than four semesters to complete. You should consult with your advisor when planning your schedule. If you plan to continue your studies at a four-year college or university, you also should check with your transfer institution with regard to specific courses and requirements.

First Semester (17 Credit Hours)

  • ENG 101 Freshman English (3) OR ENG 104 Freshman English I Honors (3)
  • CSC 103 Computing Sciences Freshman Seminar (2)
  • CSC 115 Introduction to Programming and Computing (3)
  • CSC 141 Introduction to the Game Industry (3)
  • COM 110 Public Speaking (3)
  • MAT 152 Pre-Calculus (3)

Second Semester (18 Credit Hours)

  • ENG 102 Introduction to Literature (3) OR ENG 105 Freshman English II Honors (3)
  • CSC 190 Data Structures I (3)
  • CSC 241 Introduction to Game Design (3)
  • PHY 118 College Physics I (4)
  • PE 164 Stress Reduction Through Exercise* (2)
  • Social Science Elective (3)

Third Semester (16 Credit Hours)

  • COM 215 Script Writing (3)
  • CSC 200 Data Structures II (4)
  • CSC 251 Database Concepts (3)
  • CSC 252 Multimedia Design (3)
  • CSC 260 Data Communications and Networking (3)

Fourth Semester (15 Credit Hours)

  • MAT 220 Discrete Mathematics (3)
  • CSC 242 Introduction to 3D Animation (3)
  • CSC 255 Game Programming Team Capstone Project (3)
  • PE 122 Concepts of Wellness* (2)
  • PHY 245 Physics of Animation (4)

Notes:

* Recommended courses.